![]() It makes more breathe to another 2 running mechs. In 4th turn activate nearest zone with 2 rocket mechs. Stay with 2 mechs with rockets in nearest zone. ![]() And on close range he can give 260+5x30=410 damage Some tips - Good is 95 tons Meele Banshee - 2x+60 melee damage, 5x small laser (+30 damage). And that is all I see about limited missions.Ībout that triangulate 8 turn mission (extra hard when you are Ally with somebody) - I do it on 5th try. So collect and prepare 4x 50 tons good equipped mechs. Do you get any other interesting lostech equipment?Ībout tonnage limited missions - there are missions where you need all mecha max 50 tons. It is modified vesion who weight 2 tons less.Īnd that is all. Maybe he have some modifications - like more close combat damage? Must equip hom and take him in mission to see his close combat params.įrom extra hard alliance mission (with Davion) I get Gauss Rifle+. But this mech looks really bad, he can take 4 tons less than another 50 tons mechs. Very nice mech, usable in max tonnage restricted missions.įrom Another mission I fight in Gladiator fight 50 tons vs 50 tons and I get modified Crab - 50 tons. I decide hunt brother, as reward I get 2x Gauss Riffle + 2x Gauss Ammo.įrom another mission I get LosTech modified Griffin - 55 tons. Then from one mission you hunt one of brother-sister siblings. So I get another Highlander and building 3rd. It should still absolutely be on your radar, and if you've been considering another round of robot brawling, Flashpoint is a great excuse.What interesting you get from flashpoint missions? There are a lot of ways to get into Flashpoint, but with its biggest features being geared more towards the end-game and second playthroughs, it’s not quite essential if you’re just starting out as a first-time mech commander. ![]() It’s almost episodic, not in the style of an episodic game, per se, but at least evocative of interstellar sci-fi TV like Battlestar Galactica or Firefly. Each is a full adventure that you can enjoy in one sitting, and then you’re off to the next one, or maybe some other kind of job. ![]() And they contribute to a tone-that free-wheeling mercenary life-that just fits so well with the BattleTech universe. Rather than just being the weapon they use to win, you get to have a say in the outcome, nudging the story down one path or another. There’s more going on now, with more meaningful conflicts between factions. While the stories that play out during the flashpoints are self-contained, they contribute to a more cohesive galaxy. A single bad turn can transform a walk in the park into a catastrophe in normal missions, but it’s so much more pronounced when you can’t just fix everything up on the Argo when you’re done. Consequences loom large over the battlefield, ramping up the tension even when things are going your way. When you’re dealing with consecutive deployments, you can’t just shrug off losses, and even a mech just losing a limb could risk the success of subsequent battles. You might find yourself duking it out in consecutive battles without any time to repair or heal, so you’ll want to prepare and have plenty of beefy mechs and veteran pilots at the ready. They’ve got big paydays, but they’re also risky. In particular, they benefit the end-game, giving you something to do with your battle-hardened mechs instead of the same old challenges. The gauntletįlashpoint missions also appear in the regular campaign, so if you’re playing for the first time, or you don’t want to have to start fresh, you can still take them on. So you get the benefit of the story and their fleeting but welcome characters, but you still get to feel like you’re charting your own course, not tied down by obligations to deposed monarchs. You’re leading a bunch of mercenaries-nobody tells you when you have to go to work. But since they’re self-contained and optional, there’s never any pressure to do them. If you get the expansion, too, it pairs well with the flashpoint missions.Īlongside the standard gigs where you’re just doing random odd jobs for pirates and noble houses, you’ll encounter special missions-sometimes bastard-hard-that come with all the conversation, plot and occasional choices that you might instead expect from the campaign. If you’ve already completed the campaign and want an alternative challenge, however, it seems perfect. BattleTech’s a tricky game, but the structure of the campaign eases you into it better than the career mode sandbox. Since the campaign doles out free mechs, big chunks of cash and gives you a clear path to follow, the career mode feels more appropriate for a second playthrough.
0 Comments
Leave a Reply. |