Check the FOSE documentation for details. Different versions of FOSE have different official Fallout 3 patch requirements. Fallout 3 Script Extender (FOSE) version 1 or above. For example, a 10mm Pistol with a laser sight and silencer attached will be listed as '10mm Pistol (LS, SI)'. Your Pip-Boy will keep track of the modifications added to a weapon by appending its display name with the appropriate initials for each Mod Kit (as described above). (This is a percentage chance equal to 25 plus three-quarters of your Repair skill). The higher your Repair skill, the more likely you are to successfully recover Mod Kits. There is a chance when removing a modification, however, that recovering the Mod Kit will fail and the Mod Kit will be destroyed. Successfully adding a modification only requires that you are carrying an appropriate Mod Kit. You can then either add modifications to - or remove modifications from - your CURRENTLY EQUIPPED weapon. ![]() Activate the Workbench and select 'Weapon Modification' from the menu. To modify a weapon, take it - plus one or more applicable Weapon Mod Kits - to a standard Workbench. Laser Sight (not usable on 'Miss Launcher') Auto-Fire Mechanism (not usable on 'Col. Unique variants of these weapons can be modified in the same fashion as the standard variants: Here is a list of weapons that can be modified and which Mod Kits can be applied to them. Each successive mod applied to a weapon increases its durability by 25% (of its base durability). In addition, the loving attention bestowed upon your weapon during modification results in durability improvements. Silencer (SI): Makes weapon silent, reduces damage and projectile speed (by around 10% each). Scope (SC): Can use scope to sight targets, increases range by 30%. Laser Sight (LS): Increases accuracy (reduces weapon spread by around 33% and increases weapon accuracy in VATS by 25%). Extended Magazine/Clip (EC): Doubles magazine/clip capacity. ![]() Auto-Fire Mechanism (AF): Adds full-auto firing capability to most guns that do not have it otherwise (also increases weapon spread by around 50% and reduces weapon to 65% of its default accuracy in VATS). Weapon Modification Kits - or 'Weapon Mod Kits' - allow you to use standard Workbenches to modify your favorite firearms with a range of handy attachments: r/Wasteland - A subreddit for the Wasteland games.E-mail: josephlollback at hotmail dot com r/thefalloutdiaries - Journal-like fan fiction. r/falloutmods - Fallout modding community r/classicfallout - Classic Fallout Games r/falloutlore - The lore of the Fallout series Piracy is a permanent ban, no warnings.Īll posts and comments in end, come down to moderator discretion. Posts promoting or facilitating piracy in any way will be removed. ![]() No dissemination of rumors / leaks without actual evidence. Posts with clickbait, extremely vague, or misleading titles will be removed. ![]() More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.ĭo not spam. Keep it civil and do not make personal attacks to other users. Comments are fine.įollow proper Reddiquette when submitting and commenting.
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